There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. 3 A good two-handed weapon is just so practical and you can shape it in a build. Effortless Dual-Wielding wasn't really available at launch. Hey guys I wanted and advice. Can't say I like it too much tbh - does not feel like it was intentionnal from owlcat. Playing one atm but only with a respec edited version since in low lvl u need the light offhand until you are able to get the skill. Martial two-handed weapons are noticeably better but for characters with only simple weapons a one-handed+shield build can be as useful. Like wielding a light weapon in the off-hand until getting the feat. For damage+utility+reach (safety) a Fauchard. Tried one from the start and he wasnt good at all. Allslayer Dogslicer +1 Nature's Will I'm using a dual-wield fighter and I haven't yet stumbled upon "Effortless dual-wielding" as a feat. Most likely aiming for DEX build with weapon finesse, piranha strike and some finesse weapon like rapiers or duelling sword would be better. And that works only if you exploit the fact that you can use items to qualify for feats. The Titan Mauler is all about wielding the biggest weapon which they can physically lift and swing. Makes a fighter into something magical, totally worth respec'ing Valerie into a basic Fighter just to have some fun with it. You won't have a pet for like 5 minutes of the game. It will be very MAD and not really optimal. Then Fauchards and Elven Curved Swords. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. As for the dual wielding vs. shield, it all depends on what you want. Long time CRPG player but still quite new to Pathfinder here. I one day hope to design a decent armored two weapon fighter with just 12 dex. Rogue levels will also give you some sneak attack dices to further boost your damage. Need some metagame knowledge for that (less so for the Serpent Prince fauchard, which is an artisan item, so depends a bit on luck - … Main and offhand are equal then. Enlarged leaded (Lead Blades spell that only Rangers get makes your weapon one size larger) Freebooter gives whole team +2 to hit for a minute before every fight and +3/+3 for whole team on one target at a time, both unlimited use. Take fighter at level 1. power attack, cleave, cleaving finish. I became interested in this type of character since it is something that I have usually played in other CRPG games at least once. To make it work you will need both high STR for attack and damage rolls and moderately high DEX, to qualify for TWF feats. Have a dual wield in weapon set 1 and a weapon + shield in weapon set 2 and switch as you see fit. You're there for damage, but you're going to be outdone in that by a two-handed warrior and way overshadowed by a dual wielding Knife Fighter rogue. Prerequisite: Dex 15.. Press question mark to learn the rest of the keyboard shortcuts. You can get excellent weapons in those categories pretty early, even around level 11-13. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. I am not sure what feats are a requirement for it but I was able to select it on this test character that just picked all two-weapon fighting feats along the way. Could be nice to add a few Ranger levels (probably Freebooter for party-wide bonuses to hit) for the Lead Blades buff. 3d8 with Enlarge, 4d8 with Legendary Proportions. Would make a bastard Sword a 2d8 weapon. Could also get some Ranger Combat Style feats without requirements, like Two-Weapon Fighting chain with lowish Dex or Shatter Defences without Dazzling Defense/Weapon Focus (with Menacing Style). How often a character is allowed to choose a new Feat depends on his Class. On top of that you could get 3 levels of rogue for finesse training with chosen weapon and get double slice for full damage bonus from DEX (without finesse training double slice works with bonus from STR only). I was hoping to for there to be at least somewhat competitive option for two-weapon fighter. Sure, DEX can be lower because you can use belts or other items to qualify for Improved TWF (17 DEX) and Greater TWF (19 DEX), but it means you need to start with something around 14-15 DEX to get first feat at some reasonably early level. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_Kingmaker community, Continue browsing in r/Pathfinder_Kingmaker. Well that's too bad to hear. It's also less MAD, since you really just need Str. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. See Two-Weapon Fighting. "Trip Vivesectionist - 1 monk 12 Viv 2 Archeologist, 1 Sword Saint (Fauchard) 4 dragon d - insanely strong overtuned build, serves as a primary tank (after level 5ish) and also huge damage and tripping (utility) - on unfair runs this is the tank to get if you want your tank to do insane damage as well.". I tested with adding exp to savegame and it seems like you can get Effortless dual-wielding at level 9 as a choice in advanced weapon training. Instead, take the stats of a kukri, call it a “light scimitar,” and you’re good to go. I like Faulchards for my two handers, especially early on when you can still one or two shot stuff. Two-Handed Fighter – d20PFSRD Two-Handed Fighter is an Archetype of the Fighter class in Pathfinder: Kingmaker. For that matter, you might want to consider a natural weapon alchemist build. 1d4 20/x2 B Simple Two-handed - 4 ? Leopard pet. If you're just going two-handed Power Attacking (again, with a long sword as a 3/4's BAB class), you can deal 1d8+9 at a +3 to hit. Which two hander weapon class should I pick? Benefit: Your penalties on attack rolls for fighting with two weapons are reduced.The penalty for your primary … Barely able to off-tank. In the end its 5x 2h attack vs 8x 1h attack. If you wanna go 'legit', you have to use those rangers levels for TWF feats. Two handed fighter can master a weapon type and get really good strength bonus with those. You want get as many feats as fighter gets and you'll need to stick to medium armor, but as long as you're not going to be a main tank, you should be fine. I usually play two hander and heavy armour in this type of games and I see there are couple to choose here. In any case, both are good, dual wield does more damage, sword + shield is more defensive. Slayer or Freebooter for Combat Style feats. All trademarks are property of their respective owners in the US and other countries. people keep saying to look up haplo's stuff but I tried searching the internet and couldn't find it anywhere. It gives you basic tips and tricks on building traps and how to avoid them in Pathfinder: Kingmaker game. Most character classes dont work well with dual-wielding because of how many feats you have to spend. The guide includes topics such as defense over offense, dual wielding, weapon focus, direct damage spells, and healing in combat. By using our Services or clicking I agree, you agree to our use of cookies. ... on melee and strength get some durability benefits and strength bonuses from a few levels and any fighter that uses two-handed weapons will like the perks that come with this class. It's up to date, so there shouldn't be any issue until next big patch (Still no release date for that one. They snuck in a couple of advanced weapon training options in a later patch. Feats often have a number of pre-requisites that must be met in order to select them during level ups. I mean if you are going for fighter levels you are gonna be swimming in feats anyway so backdooring shatter defenses at ranger 6 is less valuable. And you can also have both if you want, they're not exclusive. As if it'll work - depending on game difficulty, but on normal you most likely can do whatever you want. Pathfinder: Kingmaker game guide focuses on build traps and how to avoid them. From the d20pfsrd, Share Spells lets the druid cast a spell with a target of “you” on her animal companion as a ranged touch- even if the spell normally doesn’t work on the animal type. Introduction. I think it would be decent, but comparatively worse than a Two-Handed Fighter (the archetype) or a dual wielding Rogue. These fighting school benefits only apply when using two-handed weapons. pathfinder kingmaker 2h paladin build reddit, As for classes, a lot of 'prime' builds will do something like a level of Scaled Fist (the Charisma-based monk) to get +CHA to AC for a 1 level dip. Love this mod. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… 13 Dex start gets TWF at level 3 with their first Dex belt. For those who relish the thrill of the hunt, there are only predators and prey. If you want to be a Str-based two weapon fighter, I'd recommend a Ranger archetype instead, as you can skip Dex while still getting the TWF feats. Edit : my bad - I definitely was wrong there. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Pathfinder Kingmaker Builds: Thousand Stabs. Prerequisite: Dex 15. All rights reserved. 1 Burning feats or taking −2 attack penalties for wielding an undersized scimitar are ridiculously painful for something that should be very simple.. Two bastard swords are a neat idea I've been pondering myself. 1d6 20/x3 P Simple Two-handed - 6 1 Trident: 1d8 ? All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Generally speaking, received wisdom is that two-weapon fighting is inferior to two-handed or sword-and-board fighting unless you can secure a major source of bonus damage. Shortsword is a weapon in Pathfinder: Kingmaker. You're probably not going to be a liability, but you have to recognize you're not going to be able to tank. Two-Handed Fighter Class Progression Two-Handed Fighter is an Archetype of the Fighter class in Pathfinder: Kingmaker. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. The Share Spells ability comes with several limitations – not sure how it affects the choice of wands but it definitely limits the use. DW in my eyes is only good in higher lvls and very good if you respec whole skills into focussing to one specific sword group. I have read about fighters in various guides but none I found mentioned the feat Effortless dual-wielding. Would this character be any good? human 16 sacred huntsman/ 4 two handed fighter. Apart from the fact it is considered like wielding a one-handed weapon and a light weapon, you can charge a foe using it two handed (and as such inflicting 1,5x strength mod.) These are mostly DoT abilities except for Whirling Blades, that is direct damage and does 100% more damage to enemies under 50% health.Flames of Oblivion is a great addition here because it increases Weapon Critical Rating by 10% when slotted. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. If we use Power Attack as a baseline vs a 2h sword, that's … Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. So should I go with Fighter, Fighter with two hander focus, or Armored Hulk? All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Two Handed Fighter: Mixxed with a few levels of vivesectionist or rogue (like 4-8levels) it is a compatent dps but a one trick pony. Ranger is easier than Fighter but has about 2/3 the feats. It also doesn't compare well to Rogues. Hey! Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. 18,14,12,8,16,10. deity shelyn and good or luck domain. I had a lot of fun with the two handed fighter class. You are -4 to hit. Press J to jump to the feed. Haste/Speed only adds one attack, so of course the two-handed weapon user gets more out of it. Frontbar abilities are a mix of Dragonknight and Dual Wield. Advanced Martial Arts mod adds this feat and many, many more which will help you with your goal. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Other than standing behind the tank and cleaving enemies he brings little Xs and Os and utility to the party. 3 bonus feats with no prereqs, and Greater Longstrider to greatly increase Charge range. © Valve Corporation. I think it would be decent, but comparatively worse than a Two-Handed Fighter (the archetype) or a dual wielding Rogue. Greataxes. If you're not a primary spell-caster and it's not otherwise a bad idea, 2 level of paladin for +CHA to saves stacks well too. Prior to that the benefit of TWF doesn't much outweigh the drawback anyway. Ranger gets all the dual wielding feats for free without the dex requirements. Standard Action attacks, and attacks of opportunity). Two-handed 6 ft range 9 ? Dual wielding + sneak attack + absurd personal buffs will never be a bad combination. Also it seems that Varnhold's Lot added the feat Effortless dual-wielding, which would make for an interesting character with two heavy one handed weapons, such as bastard swords. Compared to the former, you'd miss out on the x1.5 Str mod from two-handing (x2 for the Two-Handed Fighter archetype) on Power Attack. edit: if you go 3 fighter 1 rogue you can get 2d6 sneak atk. Spear: 1d8 ? Paladin is also an option, but its more of a support class from what I can gather. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Here's your problem: It takes a full attack to get off two attacks. A two-handed comparison: Assuming Weapon Focus, Power Attack, Furious Focus, Offensive Precognition (unaugmented/3 points augment), +2 Psychokinetic Two-Handed Mindblade: 36.05 / 38.72 vs AC 20, 25.73 / 28.04 vs AC 24. Would love to see them. In my Pathfinder: Kingmaker Chargen guide, I mentioned towards the end the four classes I would recommend for new players, mostly for their ease of use and utility. The author of this thread has indicated that this post answers the original topic. So roughly equivalent to DW, at … edit: Thank you all so much for discussion and responses! Its removed with double slice. Just look up Haplo’s Sword Saint 20 STR build. It also does mediocre Flame Damage over time, but it adds up, so is worth using. Effortless dual-wielding might or might not be in the game, (haven't played for some time) but there is something nice to have. Cookies help us deliver our Services. You can fight with a weapon wielded in each of your hands. Flanking works differently from PnP. Quarterstaff: 1d6 ? Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. Dual wielding Rogues are also less MAD and hit even harder (especially in this game, where you only need one melee ally attacking the same enemy to get Flanking). What is you current build like if I may ask? When i hits you will most likely need to wait for an update). I can't find the prerequisites via google either. The idea is to do as many attacks with 2 Sai weapons in one round as possible. For Damage the best weapon in game is a greataxe. You can make one extra attack each round with the secondary weapon. There is no good way to have what the book calls a scimitar that is a light weapon. The 10 Best Pathfinder: Kingmaker Classes, Ranked. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 Boots 4.6 Bracers 4.7 Gloves 4.8 Rings 5 Usable Items 5.1 Metamagic Rods 5.2 Quivers 5.3 Oils 5.4 Other Items The Focused Weapon AWT is especially great for two-weapon users, especially if you are using a smaller weapon. TWF needs feats to even make it a thing, and off-hand attacks only get 50% off Power Attack. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Currently level 14; 12 fighter, 1 rogue, 1 ranger. I would be interested to know how would be one go about building a two-weapon fighter? A player of mine has been using a two-blade sword build for some time now, and it is awesome. Compared to the former, you'd miss out on the x1.5 Str mod from two-handing (x2 for the Two-Handed Fighter archetype) on Power Attack. Feats are special abilities of each character, further setting them apart from comparable builds. Pathfinder: Kingmaker. If you don't want to multiclass, Ranger most likely would be a better choice, as you can ignore feats requirements completely and focus on pumping STR as high as possible to make up for attack bonus penalty. They just need to toss on Cornugon Smash, Dreadful Carnage, and Shatter Defenses, and just Power Attack everything. 1d6 20/x2 P Simple One-handed - 4 4 ... Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. - You can make two-handed attacks in situations where you can only make a single attack anyways (e.g. You can fight with a weapon wielded in each of your hands. so you can make a duel wielding- high STR and high CON ranger in heavy armor just have to take the heavy armor proficiency feat at level 1. and then at level 2 you can use the bonus ranger feat for two weapon fighting. I would research this first - would be annoying if you made a mistake. The consensus in PnP (which bears out in this game) appears to be that getting more hits as a TWF doesn't make up for the considerably weaker hits compared to two-handed weapons, especially since Haste/Speed adds just one attack regardless, and you only get 1 attack if you can't get a Full Attack (such as in the first round of combat, when moving to engage). A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Those first two levels get you other useful feats anyway. It's been proven repeatedly that the -2 to hit from using two weapons is a killer in the damage race, especially vs a 2h weapon. Its not perfect. You can make one extra attack each round with the secondary weapon. Kingmaker is a pretty complex and fun game if you get into it, but to really flesh out that advice, we need to take a look deeper into the classes of Kingmaker to showcase more potential information for players to follow. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. Español - Latinoamérica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/e/2PACX-1vSUpOZwVpOeNUjcUEWSPrXKyx-j6A4o1BHQD2c5THLenTet7141EOlFxbFH65C2TjBOXmXd7IcbXsk1/pubhtml#, https://steamcommunity.com/sharedfiles/filedetails/?id=1870921497. At 2, you can get feral mutagen, which gives you 2 claw attacks and a bite attack (for 3 … Edit: my bad - i definitely was wrong there to spend press question mark to learn rest! Get excellent weapons in one round as possible you really just need to wait an. Using two-handed weapons are reduced.The penalty for your off hand lessens by 2 and switch as you fit. Course the two-handed weapon is just so practical and you can make two-handed attacks in situations where you can one. 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